The online racing simulator
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Bogey Jammer
S2 licensed
Quote from LineR32 :Here's my new race car, spent about 8 hours in total on it.

I love the concept, the wheel fairings have a very good shape and the formula V8 is very well integrated.
just few advices to get a top aero bodywork:
  • the front wheels are still too much opened, try a more flat/fillet rim model.
  • put a "naca" styled air intake instead of the rectangular one at the rear of the front wheels to let more wind enter in them.
  • The canopy is a good idea, you can make it better by rounding the front like a jet fighter.
  • raise or bring forward the top intake because the canopy generates a negative pressure field and wind will hardly enter into the intake.
  • Sharp as much as possible the fairing trailing edges, small but significant improvement.
Bogey Jammer
S2 licensed
Last try. Blender's ambient occlusion is crap it generates too much noise. Blender needs a good global illumination feature to go further than this to render as good as brazil. And I can't manage to find the ideal setting to create the rim metal material :gnasher:
1H50 to render this :zombie::



Next step: Indigo
Bogey Jammer
S2 licensed
Kerkythea's too blurry, too much shadow noise.. I've saw a scene rendered both with indigo and kerkythea, the difference is scary.
Yafray is better

Kerkithea:


Indigo:
Last edited by Bogey Jammer, .
Bogey Jammer
S2 licensed
Enhancements test progress:




I'm still not satisfied yet.
Bogey Jammer
S2 licensed
Quote from Sponge :anyway, i didn't meant it as an offense to blender users here or anything

Don't worry you didn't say anything offending.

Quote from niels1 :The renders of blender dont lok crappy. Just adjust the size of the render and use a highres skin. For mine 1900x1200 renders I use mine 5120x4096 hires skins. They give you a very nice render.

The difference to me with blender and #ds max is the colouring. Blender seems to be bright against the darkerner 3dsmax renders.

5120x4096 :faint2:
You don't really need that so much. And it should be impossible to handle for low pc spec users who probably don't want to wait 3 hours to make an average render.

3ds max is not the renderer, but Brazil is. I agree with you that some renders above are too dark, and the floor is noisy . I hope I will succeed to master Indigo renderer (3ds max compatible btw) to post killer renders :icon23:
Bogey Jammer
S2 licensed
Very nice 3D work but the rim looks so fragile and make the car uncomfortable :ambulance

Not very aerodynamic moreover.

But I like the style
Bogey Jammer
S2 licensed
Don't know yet, I'm still learning Indigo and it's quite frustrating to edit materials; too long to wait rendering and my old machine is starting to feel it's really obsolete now. I also think that using Indigo is too difficult to newbies. The simple fact to reload each path texture (because blendigo does not seem to support relative path) would afraid noobs. See my earlier blender tutorial, it's a failure, but the rendering kit is a success because people like it like it is even if it makes basic -blurry plastic- renders but mainly because you just have to put a skin texture and press F12.
Bogey Jammer
S2 licensed
Quote from Sponge :No I haven't, but I don't think I will.. most renders i've seen with blender look pretty crappy.. like the cars are made of mirrors

edit:
well.. maybe i could give it a try

They look crappy because I've set up materials basically (however it took very much time to me). I'm sure we can get better results if more users try to enhance a blender render.
Bogey Jammer
S2 licensed
Just tested the resize technique.

The 800*600 render:


The same rendered with a 2048*1536 resolution, redimensioned to 800*600 bicubic filter:


It's less blurry but took 46min to render instead of 5 and the small and fine letter can't be displayed better because of final resolution.
Bogey Jammer
S2 licensed
Quote from niels1 :hmm I must doing something wrong bcus it doesnt change into another car. . Its in the different layer. I klik scene to, select the car, and it stays the same as the original. There isnt changing anything.

lost it

The principle is "copy the car n°2 into the car n°1 scene" The CTRL+L keys are performing this. It transfers object from a scene to another one. Example: You want to put a MRT5 with a XRT. Select the XRT scene, move the XRT to another layer, select the MRT5 scene, select the MRT5, press Ctrl+L, choose the XRT's scene destination, and then check if both the different cars are in the same XRT'scene. You work with two different scene.

Quote from avetere :Hi all!

First of all: Great tutorial (or should I say: Great easy_to_do_file?!)!

But nevertheless I have experienced a little problem and as I am completely new to this, I cannot resolve it on my own .

As You can see on my attached image, quite a few details are kind of "blurred", especially writings. I have already tried playing with OSA(?)-values but that didn't really help. Exept for turning it off completely resulting in a totally ugly "pixel-salad" ...
That apart I left everything as it was (just selecting the car and my skin-file and adjusting point-of-view slightly) ... oh ... and I turned off reflection (RayMir(?)) to the body-material, 'cause it was too reflective in my opinion ...

So the question is:
Has anyone of You any solution to this?

thanks in advance,
avetere

I've don't tried it yet:
Set OSA to maximum and make a very high resolution render and then resize it to remove the blur.

Quote from NathanRx-7 :Very nice tutorial, but how are people getting cars? There's only one for me?

You can choose the car in the listbox at the top "SCE: -name of the car-"
Bogey Jammer
S2 licensed
Quote from niall09 :I'd really suggest to use 1 thread though. Using 2 just slows down the PC a good bit and is a bit annoying, really.

The best way to check that is to chrono the same scene with 1 and next 2 threads. Performances are different like the hardware used by each people.

Quote from koolby :Can anyone help me?

I can't seem to het the 'world' fixed.
So what's normally black on the background. It stays black whatever I do.

Save your render to a .png file format. Other farmt which don't support alpha channel will render a black background.
Bogey Jammer
S2 licensed
Actually, when I click on a unit preset or load unit preferences, it changes the unit whole lists correctly but concatenate units in listbox during each press
Bogey Jammer
S2 licensed
Quote from kaulgt. :Okay thanks, I got it to work, anyway to merge the two parts together?

They should be already merged in one object, but otherwise select both and press "Ctrl+J" to join them.

Quote from Thorvertonian :How can you stop the double reflection of the front wheel on the FBM? It is mirrored in both panels by the front wheel which looks very weird

Remove the mirror effect in material panel or change the camera position to not look at that.
Bogey Jammer
S2 licensed
I just found only one bug in the preview version, each unit list is repeated twice in one unit listbox. Not annoying at all
Bogey Jammer
S2 licensed
The ideal setting to create wet road should be the Fresnel one inmirror reflection panel, but I've never achieved a correct setup with it because it's too sensitive and effects are not convincing. Play also with specular shaders.

Actually I would like to write a tutorial to render with Indigo but there are some texture placement issues.
Bogey Jammer
S2 licensed
Quote from kaulgt. :
On the other hand...
I need help with my render, i have edited one side of the front bumper and I want to flip it, I know how to duplicate and stuff but how do i flip objects?
  • Select the half of the untouched part of the bumper you've modified (say that you added an intake in the right side and you want to mirror it to the left, so select the left half part) but DON'T select the vertex at the Middle plan (the vertex with X=0 coordinates)
  • press delete key to remove them
  • SOLUTION 1: separate the bumper half modified part by selecting the concerned vertex/faces and press "P" key, then apply a Mirror modifier to automatically spawn the symmetrical half part. Condition: Bumber object center (object's local origin) must me at X=0. Select in the mirror modified panel the correct axis to get the desired copy direction (try them). And adjust the merging radius if needed because the middle vertex are duplicated to the exact same position so this feature automerge the vertex to avoid a unwanted medium line.
  • SOLUTION 2 (delicate but more reliable): place the 3D cursor at X=0 (Y and Z don't matter) and select "3D cursor" in pivot tool selector on the left of the hand icon of the manipulation tools. Select your half part of your bumper EXCEPT the vertex located at X=0 to prevent duplicate them to the exact same position. Press "shift+d" to duplicate and immediately after press "S" key for scaling the new created duplication. Then press "X" key and type "-1". The duplicated half bumper part should be now mirrored, its scale should not be altered and be symmetric along axis X only with the symmetrical center as the 3D cursor.
Problem: check the UV mapping. Both bumper halves shares the same UV half part...
Bogey Jammer
S2 licensed
Should-I kill this tutorial ? because people see this one first before the newer better.:tempted:
Bogey Jammer
S2 licensed
Orient the camera to prevent white patches, and reduce the specular shading. You can also raise the mirror reflection but the skin color would be less visible.

Anyway Blender renderer is not very powerful to make ultra realistic renders
Bogey Jammer
S2 licensed
Quote from dizzlez :Here is my first render. i tried picking the checkered backround but it didnt work. i tried a different angle. didnt work. Black backround i didnt want im not sure how to change it. but other than that.

The background is actually transparent, but you made a screenshot so it looks black. Information about background are mentioned in the tutorial and in many posts in this thread.

Quote :i LOVE THE PACK Bean0!

i LOVE THE PACK Bogey Jammer!

But thanks to Bean0 for supplying reliable download mirror
Bogey Jammer
S2 licensed
You can import each car scene into separate files.
Bogey Jammer
S2 licensed
Does it tune turbochargers? (pressure, lag, spool-up, twin-turbo...)
Bogey Jammer
S2 licensed
Quote from jonaz lindberg :Anyone can convert the FBMW for me, have tried but didn't fix it

go here
Bogey Jammer
S2 licensed
Quote from Riders Motion :It's like LFS-Tweak. To be honest I kinda prefer LFS-Tune; it's more performance-oriented than LFS-Tweak. Only the engine can be modified (at least in v 1.0) so you won't see a XRT with 2466'' rims and 4m wide tires.

oh I would like to insert my car in LFS with all its characteristics
Bogey Jammer
S2 licensed
What's LFS-tune exactly?
Bogey Jammer
S2 licensed
Thanks for help, some of my results are now the same as WHPA. But I still have trouble to locate the aero devices... but it doesn't matter now because I've just noticed that spring deflection in LFS is truely calculated with a vertical oriented spring, which disappoints me when I see the pushrod angle on formula cars... I always believed that this angle was taken in account

WHPA rules
FGED GREDG RDFGDR GSFDG